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Karoshi: Sack-icide

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Karoshi: Sack-icide Empty Karoshi: Sack-icide

Post by Raikuden Tue Aug 31, 2010 6:49 pm

Karoshi: Sack-icide

Karoshi: Sack-icide APhoto
(Based on the flash games by Jesse Venbrux)

Why must we consistently avoid spikes and sudden death in a video game? Can finding death be fun? These may sound like dumb questions, but welcome to the Karoshi Factory! Where those silly spikes are your friends.

-This is my first attempt at a recreation of one of my favorite flash game series. I tried to keep it true to the series, but of course I tweaked it to be more enjoyable in LBP. Otherwise, I wish to make the level as enjoyable as possible, so if you have any feedback, feel free to leave one. The enjoyment and playability factors of a level is what makes a great level so please help me achieve that. With that said, thankies, and have a great day :3

Level: Karoshi: Sack-icide
PSN: Raikuden

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Karoshi: Sack-icide Empty Re: Karoshi: Sack-icide

Post by PSYNTENS Wed Sep 01, 2010 6:02 pm

[b]hey!! i was play ur level and i like it, is very funny, and awesome, the gameplay is cool, my wife and i to export u photos in ur level. Is fantastic work.

I give u 5 Like a Star @ heaven´s

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